God of War is an upcoming third-person action-adventure video game in development by Santa Monica Studio and to be published by Sony Interactive Entertainment (SIE) for the PC and PlayStation 4 (PS4) console. It will be the eighth installment in the God of War series, the eighth chronologically, and the sequel to 2010's God of War III. The game will be a soft reboot for the franchise and will take the series to the world of Norse mythology—all previous games were based on Greek mythology. Series protagonist Kratos will return as the main character, and he now has a son. Kratos acts as a mentor and protector to his son, and has to master the rage that has driven him for many years.
The gameplay will be vastly different from the previous installments, as it has been rebuilt from the ground up. Although the previous installment, Ascension (2013), introduced multiplayer to the series, this new installment will be single-player-only. The game will feature elements similar to role playing games (RPG), such as archery knowledge points, as well as a Spartan Rage timed-ability during battle. This ability appears to be a new take on the "Rage" ability of the previous installments.[4] There will also be crafting resources for the player to find. The new installment features a third-person over-the-shoulder, free camera, a departure from the previous installments, which featured a third-person, fixed cinematic camera (with the exception of 2007's 2D side-scroller Betrayal).
A major change is that Kratos no longer uses his signature double-chained blades, as he lost these at the conclusion of God of War III (2010). Instead, he now uses a magical battle axe, which can be infused with elemental abilities and thrown at enemies. One instance in the trailer shows the axe being engulfed in ice, to which Kratos hurls at an enemy and magically summons it back to his hand. Barlog said that the axe has a deep rooted history and connection with the characters; it is connected to both the son and his mother. Kratos was also shown to utilize hand-to-hand combat, a feature originally introduced in Ascension.
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